WEEK 5

Autodesk Maya

This week we started working on the weight shift which is the starting point for the walking cycle. No one person has the same walk everyone has their own unique version of walk whether that is due to character, health, age, gender etc.

Unreal Engine

In this week’s exploration, we delved into the application of the sequencer, capturing key frames from objects, particularly when physics is applied to entities such as a ball or a chain. This hands-on experience illuminated the potential of leveraging physics-based animations as a foundational framework, offering a versatile approach to subsequent creative edits.

The strategic use of physics-driven animations presents a valuable tool for establishing animation baselines that can be later refined to achieve specific aesthetic goals. This methodology opens avenues for dynamic animations, allowing for the portrayal of natural elements like wind or the nuanced depiction of scenarios such as an object gracefully descending without real-time physics engagement.

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