WEEK 15 – Acting Shot in Blocking
George stressed the importance of blocking everything out before jumping into spline. It’s like building a house – you wouldn’t just start laying bricks without a foundation, right? Blocking is your foundation. It’s where we can establish the key poses of our animation – the storytelling beats that form the skeleton of your shot. Here’s the cool thing: these key poses can be created from the perspective view, not just the camera view. This ensures your animation looks good from any angle, avoiding those awkward-looking characters later on.
George showed us a useful tip for speeding up blocking, especially when our animation involves similar poses. Simply copy existing poses and make slight adjustments to their position and rotation. This way, we’re not starting from scratch every time.
This might seem like a small detail, but George emphasized including the hands and fingers in your key poses during blocking. Even if they’re not perfectly detailed, a rough pose can make a huge difference. Not only will it refine your overall pose, but it’ll also be a lifesaver when you get to the spline and polish stages. Trust us, your future self will thank you!
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