11. Objects Animations
Animating the objects in my project was an engaging process, as each one had unique challenges and creative possibilities. I focused on animating the car, UFO, and tree to bring the scenes to life.
For the car, I started by using an empty axis and a curve to define its path. The car was attached to the axis, which followed the curve smoothly. I also added a dynamic stopping scene where the car rotated slightly on its front wheels, giving the animation a more realistic and dramatic feel. To enhance the action further, I animated the car doors and trunk, making them move interactively with the story.


The tree animation required a different approach. I created a custom rig with individual controls for different parts of the tree, allowing me to animate its fall in a natural and believable way. This rigging process gave me the flexibility to adjust the timing and movement until it felt just right.

The UFO animation was one of my favorites. Similar to the car, I attached the model to an empty axis and animated its rotation. I added a slight tilt to the UFO for extra character and then animated the axis to follow a pre-defined path, creating smooth and eerie movements. I also used an emissive light purple material for the beam coming out of the UFO, animating its appearance to enhance the abduction scene. Finally, I animated the car flying into the beam and disappearing into the UFO, completing the sequence with a dramatic touch.


Each object animation contributed to the story’s atmosphere and added depth to the scenes, making them more engaging and dynamic.
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