WEEK 20 – Creature Animation
Autodesk Maya Today, George, took us on a deep dive into the fascinating world of creature animation. Specifically, we tackled the challenge of animating quadruped walks.He started by reminding us of the key differences: contacts, ups, downs, and passings. With four legs, that means double the number of contact points with the ground, double the potential for wobbly movements, and double the work! George emphasised the importance of understanding what’s moving and carrying the weight. It’s not just about animating legs in a repetitive cycle. We need to visualise the underlying musculature, the weight transfer, and how each movement affects the entire body. For a smooth and realistic walk cycle, we have to aim for 32 frames. This …